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Math for Programmers
book

Math for Programmers

by Paul Orland
January 2021
Intermediate to advanced
688 pages
19h 22m
English
Manning Publications
Audiobook available
Content preview from Math for Programmers

7 Solving systems of linear equations

This chapter covers

  • Detecting collisions of objects in a 2D video game
  • Writing equations to represent lines and finding where lines intersect in the plane
  • Picturing and solving systems of linear equations in 3D or beyond
  • Rewriting vectors as linear combinations of other vectors

When you think of algebra, you probably think of problems that require “solving for x.” For instance, you probably spent quite a bit of time in algebra class learning to solve equations like 3x2 + 2x + 4 = 0; that is, figuring out what value or values of x make the equation true.

Linear algebra, being a branch of algebra, has the same kinds of computational questions. The difference is that what you want to solve for may be a vector ...

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Publisher Resources

ISBN: 9781617295355Publisher SupportPublisher WebsiteErrata Page