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Math for Programmers
book

Math for Programmers

by Paul Orland
January 2021
Intermediate to advanced
688 pages
19h 22m
English
Manning Publications
Audiobook available
Content preview from Math for Programmers

4 Transforming vectors and graphics

This chapter covers

  • Transforming and drawing 3D objects by applying mathematical functions
  • Creating computer animations using transformations to vector graphics
  • Identifying linear transformations, which preserve lines and polygons
  • Computing the effects of linear transformations on vectors and 3D models

With the techniques from the last two chapters and a little creativity, you can render any 2D or 3D figure you can think of. Whole objects, characters, and worlds can be built from line segments and polygons defined by vectors. But, there’s still one thing standing in between you and your first feature-length, computer-animated film or life-like action video game−you need to be able to draw objects that ...

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Publisher Resources

ISBN: 9781617295355Publisher SupportPublisher WebsiteErrata Page