26Interactive Multimedia Technology in Learning: Integrating Multimodality, Embodiment, and Composition for Mixed-Reality Learning Environments
26.1 Introduction
Learning is often considered to be the process of transferring knowledge from an expert source (e.g., a teacher in a classroom) to the learner (e.g., a student). In addition to simply adding knowledge to the learner’s memory, effective learning needs to be carefully designed so that knowledge acquired by the learner can be seamlessly integrated in the existing knowledge framework of the individual, and that the learner knows how to relate the knowledge ...
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