December 2017
Intermediate to advanced
828 pages
30h 15m
English
Viewing 3D content, whether it be in the home, at the cinema, or in scientific and industrial environments, has become more popular over the last few years. Specifically, the sense of depth in a scene captured by conventional cameras, where virtually no depth was ever provided, can now be experienced. The end user can use this information to enhance their viewing experience, by means of this newly available depth perception, so that they can become truly immersed in the environment. In addition, a sense of depth can be used in many applications, ranging from training simulations, gaming, scientific model ...
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