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Navigating C++ and Object-Oriented Design
book

Navigating C++ and Object-Oriented Design

by Paul Anderson, Gail Anderson
October 1997
Intermediate to advanced
800 pages
20h 48m
English
Pearson
Content preview from Navigating C++ and Object-Oriented Design

1.3. Object Model Notation

The object model is the static structure of a system. To create an object model, you must first of all understand the problem domain. You must understand exactly what the system is supposed to do. Next, pick out the classes, describe them and decide how they relate to each other. (Remember, classes group related objects together.) This process is usually iterative, resulting in a more accurate or more detailed object model with each pass.

Classes

We use classes to represent related objects in a problem domain. What is an object? In general, an object is a noun (a person, place, or thing). We use our skills in abstraction to identify objects and group them into classes. For example, in an airport simulation system, ...

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