Why Use libpcap?
libpcap hides much of the complexity inherent in network packet capture. Packet capture is possible using native network functionality on most platforms; however, the interfaces and semantics required for capturing packets are not for the faint of heart. For example, the following is a fragment of code for packet capture from a tool I wrote for Linux some years ago:[3]
struct sockaddr_nl nl_addr; int fd; int recvlen; unsigned char msgbuf[3000]; fd = socket (PF_NETLINK, SOCK_RAW, 0x02) memset (&nl_addr, 0, sizeof (struct sockaddr_nl)); nl_addr.nl_family = (sa_family_t) PF_NETLINK; nl_addr.nl_pid = (unsigned int) getpid ( ); nl_addr.nl_groups = 0x02; bind (fd, (struct sockaddr *) &nl_addr, sizeof (struct sockaddr_nl) recvlen = recv (fd, msgbuf, MAX_BUFFER_SIZE, 0)
As you can see, this is not the friendliest of code. It uses BSD
socket calls to the Linux-only netlink(3)
interface to pass packets from the kernel to the user tool.
libpcap hides the complexity of getting packets from the operating system, and it gives the tool developer a consistent interface for developing tools, regardless of the tool’s intended operating system. In turn, this makes writing portable code much simpler, and it makes your tools much more useful.
[3] If you’re familiar with the
netlink(3) interface you know how old this code
really is.
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