July 2008
Intermediate to advanced
480 pages
9h 29m
English
Color Plate 1. The OpenGL ES 2.0 Pinball Demo from AMD demonstrates the use of shaders for effects such as environment mapping and per-fragment lighting.
(© 2008 Advanced Micro Devices, Inc. Reprinted with permission.)

Color Plate 2. Screenshot of RenderMonkey, a shader effect development tool from AMD. RenderMonkey is used in several examples throughout the book to demonstrate advanced shader effects.
(© 2008 Advanced Micro Devices, Inc. Reprinted with permission.)

Color Plate 3. Screenshot from the Taiji scene in 3DMarkMobile ES ...
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