July 2008
Intermediate to advanced
480 pages
9h 29m
English
This chapter describes how vertex attributes and data are specified in OpenGL ES 2.0. We discuss what vertex attributes are, how to specify them and their supported data formats, and how to bind vertex attribute indices to the appropriate vertex attribute names used in a vertex shader. After reading this chapter, you should have a good grasp of what vertex attributes are and how to draw primitives with vertex attributes in OpenGL ES 2.0.
Vertex data, also referred to as vertex attributes, specify per-vertex data. This per-vertex data can be specified for each vertex or a constant value can be used for all vertices. For example, if you want to draw a triangle that has a solid color ...
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