July 2008
Intermediate to advanced
480 pages
9h 29m
English
In this chapter, we put together many of the techniques you have learned throughout the book to discuss some advanced uses of OpenGL ES 2.0. There are a large number of advanced rendering techniques that can be accomplished with the programmable flexibility of OpenGL ES 2.0. In this chapter, we cover the following advanced rendering techniques:
In Chapter 8, “Vertex Shaders,” we covered the lighting equations that can be used in the vertex shader to calculate per-vertex lighting. Commonly, to achieve ...
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