July 2008
Intermediate to advanced
480 pages
9h 29m
English
Example 1-1 A Vertex Shader Example 6
Example 1-2 A Fragment Shader Example 9
Example 2-1 Hello Triangle Example 21
Example 3-1 Initializing EGL 36
Example 3-2 Specifying EGL Attributes 42
Example 3-3 Querying EGL Surface Configurations 42
Example 3-4 Creating an EGL Window Surface 45
Example 3-5 Creating an EGL Pixel Buffer 48
Example 3-6 Creating an EGL Context 51
Example 3-7 A Complete Routine for Creating an EGL Window 52
Example 3-8 Creating a Window Using the ESutil Library 54
Example 4-1 Loading a Shader 61
Example 4-2 Create, Attach Shaders to, and Link a Program 66
Example 4-3 Querying for Active Uniforms 71
Example 4-4 Querying for Whether a Shader Compiler is Available 74
Example 5-1 Sample Vertex Shader 90
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