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OpenGL® ES 2.0 Programming Guide
book

OpenGL® ES 2.0 Programming Guide

by Aaftab Munshi, Dan Ginsburg, Dave Shreiner
July 2008
Intermediate to advanced
480 pages
9h 29m
English
Addison-Wesley Professional
Content preview from OpenGL® ES 2.0 Programming Guide

List of Examples

Example 1-1 A Vertex Shader Example 6

Example 1-2 A Fragment Shader Example 9

Example 2-1 Hello Triangle Example 21

Example 3-1 Initializing EGL 36

Example 3-2 Specifying EGL Attributes 42

Example 3-3 Querying EGL Surface Configurations 42

Example 3-4 Creating an EGL Window Surface 45

Example 3-5 Creating an EGL Pixel Buffer 48

Example 3-6 Creating an EGL Context 51

Example 3-7 A Complete Routine for Creating an EGL Window 52

Example 3-8 Creating a Window Using the ESutil Library 54

Example 4-1 Loading a Shader 61

Example 4-2 Create, Attach Shaders to, and Link a Program 66

Example 4-3 Querying for Active Uniforms 71

Example 4-4 Querying for Whether a Shader Compiler is Available 74

Example 5-1 Sample Vertex Shader 90

Example ...

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Publisher Resources

ISBN: 9780321563835Purchase book