Skip to Content
OpenGL® ES 2.0 Programming Guide
book

OpenGL® ES 2.0 Programming Guide

by Aaftab Munshi, Dan Ginsburg, Dave Shreiner
July 2008
Intermediate to advanced
480 pages
9h 29m
English
Addison-Wesley Professional
Content preview from OpenGL® ES 2.0 Programming Guide

Chapter 4. Shaders and Programs

In Chapter 2, “Hello, Triangle: An OpenGL ES 2.0 Example,” we introduced you to a simple program that draws a single triangle. In that example, we created two shader objects (one for the vertex shader and one for the fragment shader) and a single program object to render the triangle. Shader objects and program objects are fundamental concepts in working with shaders in OpenGL ES 2.0. In this chapter, we introduce you to the full details on how to create shaders, compile them, and link them together into a program object. The details of writing vertex and fragment shaders come later in the book. For now, we focus on:

  • Shader and program object overview.
  • Creating and compiling a shader.
  • Creating and linking a program. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Vulkan™ Programming Guide

Vulkan™ Programming Guide

Graham Sellers
Pro OpenGL ES for Android

Pro OpenGL ES for Android

Mike Smithwick, Mayank Verma

Publisher Resources

ISBN: 9780321563835Purchase book