July 2008
Intermediate to advanced
480 pages
9h 29m
English
“.” operator, 81
2D images, 255
2D rectangle, 32
2D slice, 312–313
2D textures, 182 –183, 196, 264–265
3D texture(s)
attaching to a framebuffer, 266
command to load, 207
generating noise, 308
noise using, 307–315
support for, 207–213
updating subregions of, 210–211
3D texture extension, 209, 314
3D vector, 183–184
16-bit floating-point number, 354–355
16-bit floating-point vertex data attributes, 353
absolute error, 354
abstraction layers, 343
active attributes, 72
active program, 66
active uniforms, 67–69
active vertex attributes, 112
ADD RGB combine function, 217
ADD_SIGNED RGB combine function, 217
Advanced RenderMan: Creating CGI for Motion Pictures ...
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