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OpenGL® ES 2.0 Programming Guide
book

OpenGL® ES 2.0 Programming Guide

by Aaftab Munshi, Dan Ginsburg, Dave Shreiner
July 2008
Intermediate to advanced
480 pages
9h 29m
English
Addison-Wesley Professional
Content preview from OpenGL® ES 2.0 Programming Guide

Index

Symbols and Numbers

.” operator, 81

[]” operator, 81, 82

2D images, 255

2D rectangle, 32

2D slice, 312–313

2D textures, 182 –183, 196, 264–265

3D noise, 308, 311–312

3D texture(s)

attaching to a framebuffer, 266

command to load, 207

described, 207, 307

generating noise, 308

noise using, 307–315

support for, 207–213

updating subregions of, 210–211

3D texture extension, 209, 314

3D vector, 183–184

16-bit floating-point number, 354–355

16-bit floating-point vertex data attributes, 353

A

absolute error, 354

abstraction layers, 343

active attributes, 72

active program, 66

active uniforms, 67–69

active vertex attributes, 112

ADD RGB combine function, 217

ADD_SIGNED RGB combine function, 217

Advanced RenderMan: Creating CGI for Motion Pictures ...

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Publisher Resources

ISBN: 9780321563835Purchase book