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Practical Game Design - Second Edition
book

Practical Game Design - Second Edition

by Adam Kramarzewski, Ennio De Nucci
August 2023
Beginner
446 pages
13h 19m
English
Packt Publishing
Content preview from Practical Game Design - Second Edition

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

AAA productions 69

A/B testing 330

accessibility to games, increasing 293

audio, making optional 296

cognitive load, reducing 294

common knowledge, building 297

complexity of interaction, limiting 295, 296

initial complexity and interplay, limiting between rules 294

knowledge cliffs, lowering 295

mental challenges, avoiding with binary outcomes 294

negative consequences, restricting 297

visual clarity, maintaining 296

achievers 119

acquisition cost 326

action points 99

actions 103

operative actions 104

resultant actions 104

additive game design 110

Agile 7

Agile game development

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Publisher Resources

ISBN: 9781803245157