Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
AAA productions 69
A/B testing 330
accessibility to games, increasing 293
audio, making optional 296
cognitive load, reducing 294
common knowledge, building 297
complexity of interaction, limiting 295, 296
initial complexity and interplay, limiting between rules 294
knowledge cliffs, lowering 295
mental challenges, avoiding with binary outcomes 294
negative consequences, restricting 297
visual clarity, maintaining 296
achievers 119
acquisition cost 326
action points 99
actions 103
operative actions 104
resultant actions 104
additive game design 110
Agile 7
Agile game development
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