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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

by Isabel Lupiani
October 2025
Intermediate to advanced
516 pages
11h 38m
English
Apress
Content preview from Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2025
I. LupianiProcedural Content Generation for Gameshttps://doi.org/10.1007/979-8-8688-1787-8_9

9. GIS-Based Generation Part 2: Terrain from Digital Elevation Models (DEM)

Isabel Lupiani1  
(1)
Orlando, FL, USA
 

A Digital Elevation Model (DEM) is a type of GIS data that encodes the surface relief of an area on Earth or other planets. In this chapter, I’ll show you how to write a DEM-based terrain generator using a combination of Blender Python, geometry nodes, and shader nodes. In the first half of the chapter, we’ll go over the composition of DEMs, how to plot and convert them into PNG files for visualization, and how to analyze their contents to locate the band ...

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Publisher Resources

ISBN: 9798868817878Purchase LinkPublisher Website