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Programming Embedded Systems in C and C++
book

Programming Embedded Systems in C and C++

by Michael Barr
January 1999
Beginner to intermediate
200 pages
7h 43m
English
O'Reilly Media, Inc.
Content preview from Programming Embedded Systems in C and C++
8 Chapter 1: Introduction
video game player, it is not necessarily the same type of processor that would be
found in a 64-bit personal computer. In all likelihood, the processor is highly spe-
cialized for the demands of the video games it is intended to play.
Because production cost is so crucial in the home video game market, the design-
ers also use tricks to shift the costs around. For example, one common tactic is to
move as much of the memory and other peripheral electronics as possible off of
the main circuit board and onto the game cartridges. This helps to reduce the cost
of the game player, but increases the price of each and every game. So, while the
system might have a powerful 64-bit processor, it might have only a few mega-
bytes of memory on the main circuit board. This is just enough memory to boot-
strap the machine to a state from which it can access additional memory on the
game cartridge.
Mars Explorer
In 1976, two unmanned spacecraft arrived on the planet Mars. As part of their mis-
sion, they were to collect samples of the Martian surface, analyze the chemical
makeup of each, and transmit the results to scientists back on Earth. Those Viking
missions are amazing to me. Surrounded by personal computers that must be
rebooted almost daily, I find it remarkable that more than 20 years ago a team of
scientists and engineers successfully built two computers that survived a journey ...
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Publisher Resources

ISBN: 1565923545Catalog PageErrata