
13
Chapter 2
In this chapter:
• Hello, World!
• Das Blinkenlights
• The Role of the
Infinite Loop
2
2. Your First
Embedded Program
ACHTUNG! Das machine is nicht fur gefingerpoken und
mittengrabben. Ist easy schnappen der springenwerk,
blowenfusen und corkenpoppen mit spitzensparken. Ist
nicht fur gewerken by das dummkopfen. Das
rubbernecken sightseeren keepen hands in das pockets.
Relaxen und vatch das blinkenlights!
In this chapter we’ll dive right into embedded programming by way of an exam-
ple. The program we’ll look at is similar in spirit to the “Hello, World!” example
found in the beginning of most other programming books. As we discuss the
code, I’ll provide justification for the selection of the particular program and point
out the parts of it that are dependent on the target hardware. This chapter con-
tains only the source code for this first program. We’ll discuss how to create the
executable and actually run it in the two chapters that follow.
Hello, World!
It seems like every programming book ever written begins with the same exam-
ple—a program that prints “Hello, World!” on the user’s screen. An overused
example like this might seem a bit boring. But it does help readers to quickly
assess the ease or difficulty with which simple programs can be written in the pro-
gramming environment at hand. In that sense, “Hello, World!” serves as a useful
benchmark of programming languages and computer ...