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Programming Embedded Systems in C and C++
book

Programming Embedded Systems in C and C++

by Michael Barr
January 1999
Beginner to intermediate
200 pages
7h 43m
English
O'Reilly Media, Inc.
Content preview from Programming Embedded Systems in C and C++
36 Chapter 4: Downloading and Debugging
Like a debug monitor, an emulator uses a remote debugger for its human inter-
face. In some cases, it is even possible to use the same debugger frontend for
both. But because the emulator has its own copy of the target processor it is possi-
ble to monitor and control the state of the processor in real time. This allows the
emulator to support such powerful debugging features as hardware breakpoints
and real-time tracing, in addition to the features provided by any debug monitor.
With a debug monitor, you can set breakpoints in your program. However, these
software breakpoints are restricted to instruction fetches—the equivalent of the
command “stop execution if this instruction is about to be fetched.” Emulators, by
contrast, also support hardware breakpoints. Hardware breakpoints allow you to
stop execution in response to a wide variety of events. These events include not
only instruction fetches, but also memory and I/O reads and writes, and inter-
rupts. For example, you might set a hardware breakpoint on the event “variable
foo contains 15 and register AX becomes 0.”
Another useful feature of an in-circuit emulator is real-time tracing. Typically, an
emulator incorporates a large block of special-purpose RAM that is dedicated to
storing information about each of the processor cycles that are executed. This fea-
ture allows you to see in exactly what ...
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Publisher Resources

ISBN: 1565923545Catalog PageErrata