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Programming Flex 3
book

Programming Flex 3

by Chafic Kazoun, Joey Lott
September 2008
Intermediate to advanced
660 pages
20h 32m
English
O'Reilly Media, Inc.
Content preview from Programming Flex 3

Chapter 3. MXML

MXML is a declarative markup language used to create the user interface and to view portions of Flex applications. As the name implies, MXML is an XML-based language. If you’re familiar with XML or even HTML, many of the basic MXML concepts we discuss in this chapter will already be familiar to you in a general sense. In this chapter, we’ll look at all the basics of working with MXML, including the syntax and structure of the language, the elements of which MXML is composed, creating interactivity in MXML, and how you can use MXML to build applications.

Understanding MXML Syntax and Structure

If you’ve ever worked with XML or HTML, the structure of MXML will be familiar to you. Even if XML and HTML are unfamiliar to you, you will likely find MXML fairly intuitive. MXML uses tags to create components such as user interface controls (buttons, menus, etc.), and to specify how those components interact with one another and with the rest of the application, including data sources. In the following sections we’ll look at how to write MXML code.

Creating MXML Documents

All MXML must appear within MXML documents, which are plain-text documents. You can use any text editor, XML editor, or IDE that can work with text or XML to write MXML, including those listed in the preceding chapter. To create a new MXML document, you can create a new text file with the .mxml file extension. If you are using Flex Builder, you can use the program’s menus to add either a new MXML application, ...

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Publisher Resources

ISBN: 9780596516215Errata