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Programming Flex 3
book

Programming Flex 3

by Chafic Kazoun, Joey Lott
September 2008
Intermediate to advanced
660 pages
20h 32m
English
O'Reilly Media, Inc.
Content preview from Programming Flex 3

Handling Events

ActionScript 3.0 and the Flex framework use events to notify and receive notification when things occur. Events occur in response to the user (e.g., the user clicks on something), time (timer events), and asynchronous messaging (such as remote procedure calls). Regardless of the cause of an event, nearly all ActionScript events use the same event model.

In Chapter 3, you saw how to use event handler attributes. In ActionScript, you can handle events by registering listeners. A listener is a function or method that should receive notifications when an event is dispatched. For example, you can register a method to receive a notification when the user clicks a button.

You need at least two elements to register a listener: an object that dispatches events, and a function that listens for events. Objects capable of dispatching events either extend the flash.events.EventDispatcher class or implement the flash.events.IEventDispatcher interface. When an object can dispatch events, it has a public addEventListener() method that requires at least two parameters: the name of the event for which you want to listen and the function/method that should listen for the event.

object.addEventListener("eventName", listenerFunction);

In most cases, the event names are stored in constants of the corresponding event type class. For example, the click event name is stored in the MouseEvent.CLICK constant.

The listener function must expect one parameter of type mx.events.Event or the relevant ...

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Publisher Resources

ISBN: 9780596516215Errata