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Programming Interviews Exposed: Secrets to Landing Your Next Job, 3rd Edition
book

Programming Interviews Exposed: Secrets to Landing Your Next Job, 3rd Edition

by John Mongan, Eric Giguere, Noah Kindler
November 2012
Beginner
336 pages
9h 48m
English
Wrox
Content preview from Programming Interviews Exposed: Secrets to Landing Your Next Job, 3rd Edition

Graphics

A computer screen consists of pixels arranged in a Cartesian coordinate system. This is commonly called a raster pixel display. Computer graphics algorithms change the colors of sets of pixels. Modern computers — even mobile phones — include specialized hardware-based high-performance implementations of graphics algorithms that are orders of magnitude faster than what can be implemented in software on the CPU. The challenge in real-world development is how best to use the graphics hardware; it would be extremely unusual to implement any of the techniques described in the following sections. Nevertheless, you may encounter problems involving the implementation of graphics algorithms both to test your understanding of computer graphics and to examine your ability to translate mathematical concepts into working code.

Often, the algorithm to generate a raster pixel image is based on a geometric equation. Because a computer screen has a finite number of pixels, translating from a geometric equation to a pixel display can be quite complex. Geometric equations usually have real-number (floating-point) solutions, but pixels are found only at fixed, regularly spaced locations. Therefore, every point calculated must be adjusted to pixel coordinates. This requires some kind of rounding, but rounding to the nearest pixel coordinate is not always the correct approach. You often need to round numbers in unusual ways or add error-correcting terms. When rounding is done carelessly, it ...

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Publisher Resources

ISBN: 9781118283400Purchase book