Skip to Content
Programming iOS 4
book

Programming iOS 4

by Matt Neuburg
May 2011
Beginner
834 pages
25h 19m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 4

Points and Pixels

A point is a dimensionless location described by an x-coordinate and a y-coordinate. When you draw in a graphics context, you specify the points at which to draw, and this works regardless of the device’s resolution, because Core Graphics maps your drawing nicely onto the physical output (using the base CTM, along with any anti-aliasing and smoothing). Therefore, throughout this chapter I’ve concerned myself with graphics context points, disregarding their relationship to screen pixels.

However, pixels do exist. A pixel is a physical, integral, dimensioned unit of display in the real world. Whole-numbered points effectively lie between pixels, and this can matter if you’re fussy, especially on a single-resolution device. For example, if a vertical path with whole-number coordinates is stroked with a line width of 1, half the line falls on each side of the path, and the drawn line on the screen of a single-resolution device will seem to be 2 pixels wide (because the device can’t illuminate half a pixel).

You will sometimes encounter advice suggesting that if this effect is objectionable, you should try shifting the line’s position by 0.5, to center it in its pixels. This advice may appear to work, but it makes some simple-minded assumptions. A more sophisticated approach is to obtain the UIView’s contentScaleFactor property (on iOS 4.0 and later). This value will be either 1.0 or 2.0, so you can divide by it to convert from pixels to points. Consider also that the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Programming iOS 13

Programming iOS 13

Matt Neuburg
Programming iOS 9

Programming iOS 9

Matt Neuburg
iOS 7 Programming Cookbook

iOS 7 Programming Cookbook

Vandad Nahavandipoor

Publisher Resources

ISBN: 9781449397302Errata