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Programming the Cell Processor: For Games, Graphics, and Computation
book

Programming the Cell Processor: For Games, Graphics, and Computation

by Matthew Scarpino
October 2008
Intermediate to advanced
744 pages
18h 21m
English
Pearson
Content preview from Programming the Cell Processor: For Games, Graphics, and Computation

2. The Cell Software Development Kit (SDK)

This book presents Cell programming in great detail, so the first order of business is to obtain and install the required tools. The goal of this chapter is to install the Cell Software Development Kit (SDK), provided free of charge by IBM. These directions walk you through the steps needed to both install the operating system and get the SDK up and running.

There are four ways to program the Cell:

  1. Write and compile code on a Linux PC, and then run applications on the Cell simulator.
  2. Write and compile code on a Linux PC, and then run applications on a Cell system (Sony’s PlayStation 3, IBM’s BladeCenter QS22, Toshiba’s SPURS engine).
  3. Write code on a PC (any OS), and then compile and run applications ...
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Publisher Resources

ISBN: 9780137156115Purchase book