October 2008
Intermediate to advanced
744 pages
18h 21m
English
Thus far, you’ve seen 2D applications that access the frame buffer, 3D applications coded in OpenGL, and 3D games coded with Ogre3D. This chapter doesn’t create any new types of graphics or graphical applications, but shows how to package existing graphics using a powerful file format and object model. This is called the Collaborative Design Activity, or COLLADA.
Packaging graphics isn’t usually an interesting subject, and after all you’ve been through, it may seem like an anticlimax. But COLLADA is an incredibly new and exciting topic in the field of graphics, and given its wide adoption, it’s an important technology to become familiar with. When you know how to read and modify COLLADA files, you’ll be able ...
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