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Programming the Cell Processor: For Games, Graphics, and Computation
book

Programming the Cell Processor: For Games, Graphics, and Computation

by Matthew Scarpino
October 2008
Intermediate to advanced
744 pages
18h 21m
English
Pearson
Content preview from Programming the Cell Processor: For Games, Graphics, and Computation

Acknowledgments

I am not affiliated with IBM, but I owe a tremendous debt of gratitude to many IBM engineers. First, I’d like to thank Fred Christensen, Business Development Executive in IBM’s System & Technology Group, for his steadfast support. His encouragement made this book possible, and through him, I was fortunate to make the acquaintance of Alex Chunghen Chow, veteran software architect for Cell-based applications. Alex patiently received all of my technical questions—some intelligent, some not so intelligent—and when he was unable to answer, he pointed me to many knowledgeable specialists. I can’t thank Michael Kistler enough for ensuring that the simulator material was as accurate as possible. Similarly, Michael Brutman explained a ...

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Publisher Resources

ISBN: 9780137156115Purchase book