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Python: Master the Art of Design Patterns
book

Python: Master the Art of Design Patterns

by Dusty Phillips, Chetan Giridhar, Sakis Kasampalis
September 2016
Intermediate to advanced
775 pages
18h 22m
English
Packt Publishing
Content preview from Python: Master the Art of Design Patterns

Chapter 1. Object-oriented Design

In software development, design is often considered as the step done before programming. This isn't true; in reality, analysis, programming, and design tend to overlap, combine, and interweave. In this chapter, we will cover the following topics:

  • What object-oriented means
  • The difference between object-oriented design and object-oriented programming
  • The basic principles of an object-oriented design
  • Basic Unified Modeling Language (UML) and when it isn't evil

Introducing object-oriented

Everyone knows what an object is—a tangible thing that we can sense, feel, and manipulate. The earliest objects we interact with are typically baby toys. Wooden blocks, plastic shapes, and over-sized puzzle pieces are common first objects. ...

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Publisher Resources

ISBN: 9781787125186Purchase Link