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Python: Master the Art of Design Patterns
book

Python: Master the Art of Design Patterns

by Dusty Phillips, Chetan Giridhar, Sakis Kasampalis
September 2016
Intermediate to advanced
775 pages
18h 22m
English
Packt Publishing
Content preview from Python: Master the Art of Design Patterns

Use cases

The State pattern is applicable to many problems. All the problems that can be solved using state machines are good use cases to use the State pattern. An example we have already seen is the process model of an operating/embedded system.

Programming language compiler implementation is another good example. Lexical and syntactic analysis can use states to build abstract syntax trees [j.mp/wikifsm].

Event-driven systems are yet another example. In an event-driven system, the transition from one state to another triggers an event/message. Many computer games use this technique. For example, a monster might move from the state guard to the state attack when the main hero approaches it [j.mp/wikievfsm], [j.mp/gamefsm].

To quote Thomas Jaeger: ...

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Publisher Resources

ISBN: 9781787125186Purchase Link