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Raspberry Pi For Dummies, 2nd Edition
book

Raspberry Pi For Dummies, 2nd Edition

by Sean McManus
November 2014
Beginner
456 pages
10h 24m
English
For Dummies
Content preview from Raspberry Pi For Dummies, 2nd Edition

Chapter 16

Making Your First Project with the Raspberry Pi

In This Chapter

arrow Discovering how to get at the GPIO pins

arrow Making a breakout board

arrow Figuring out how to read inputs in software

arrow Creating your first physical computing project: the Blastoff game

arrow Customizing your Blastoff game

In Chapter 15, we cover the GPIO (General Purpose Input/Output) signals on the Raspberry Pi and show you the sorts of things they could do. In this chapter, we help you use that knowledge to create your own unique game, all without needing to use a soldering iron. We talk about how you can define the rules of your game and control exactly how it operates. Along the way, we show you how to build a solder-less breakout board so you can access the GPIO pins for the project in this chapter and the others in this book.

Bringing a project to life through software is an important part of physical computing. In this chapter, you see how the software and hardware are intimately connected.

Getting Started with the ...

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Publisher Resources

ISBN: 9781118905005Purchase book