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Ray Tracing from the Ground Up
book

Ray Tracing from the Ground Up

by Kevin Suffern
April 2016
Intermediate to advanced
784 pages
18h 25m
English
A K Peters/CRC Press
Content preview from Ray Tracing from the Ground Up

Chapter 5

Sampling Techniques

image

Image courtesy of Duy Tran

Objectives

By the end of this chapter you should:

  • understand why sampling is important in ray tracing;
  • understand how several common sampling techniques are implemented;
  • know the characteristics of good sampling techniques;
  • have at your disposal a flexible sampling architecture.

In the previous chapter, I hard-wired a few simple sampling patterns into the World::render_scene function to perform antialiasing. There is, however, a lot more to sampling than antialiasing, because all of ray tracing is essentially an exercise in sampling and reconstruction. It’s not only pixels that have ...

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Publisher Resources

ISBN: 9781498774703