December 2019
Intermediate to advanced
474 pages
10h 3m
English
Having the transition by changing the opacity of the Filled component is already an improvement to the game interface. But there are more animations we can create to make the game's interaction even more appealing.
One of the things we can do is add a fade-in animation to the size of the Filled component. To make this animation work well with the fading in animation we've just created, we can use the parallel method from the Animated API. This method will start the animations that are specified within the same moment. To create this effect, we need to make the following changes: