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Scenario-based e-Learning: Evidence-Based Guidelines for Online Workforce Learning

Book Description

Scenario-Based Learning offers a wealth of ideas for improving critical thinking skills, problem solving, and includes suggestions for promoting opportunities for practicing scenario-based learning on the job. The book contains a wealth of kick-off alternative research-based examples and describes various types of case data. The book also includes tutorials, action templates, and online references. This must-have resource also includes information on intrinsic versus instructional feedback, rubrics for virtual worlds, as well as technique for refining thinking skills.

Table of Contents

  1. Cover
  2. Contents
  3. Title
  4. Copyright
  5. Foreword
  6. Acknowledgments
  7. Chapter 1: What Is Scenario-Based e-Learning
    1. Scenario-Based e-Learning: A First Look
    2. What Do You think?
    3. Scenario-Based e-Learning Defined
    4. Scenario-Based vs. Directive Training Environments
    5. What Scenario-Based e-Learning Is Not
    6. Six Reasons to Consider Scenario-Based e-Learning Now
    7. What Do You Think? Revisited
    8. Coming Next
    9. Additional Resources
  8. Chapter 2: When to Use Scenario-Based e-Learning
    1. Consider Scenario-Based e-Learning for Strategic Tasks
    2. What Do You Think?
    3. Situations That Call for Scenario-Based e-Learning
    4. Eight Scenario-Based Learning Domains
    5. Scenario-Based Multimedia Interfaces
    6. Meet the Scenario-Based e-Learning Samples
    7. Coming Next
    8. Additional Resources
  9. Chapter 3: Design of Scenario-Based e-Learning
    1. Overview of a Scenario-Based e-Learning Design Model
    2. Modes and Media in Scenario-Based e-Learning
    3. Coming Next
    4. Additional Resources
  10. Chapter 4: Defining Scenario Outcomes
    1. Outcome Deliverables for Learning Domains
    2. Assess the Complexity of your Outcome Responses
    3. What Do You Think?
    4. Translate Your Learning Objectives
    5. Scenario Outcomes and Multimedia Interfaces
    6. What Do You Think? Revisited
    7. Coming Next
    8. Additional Resource
  11. Chapter 5: Designing the Trigger Event and Case Data
    1. What Do You Think?
    2. Planning the Trigger Event
    3. Defining Case Data
    4. What Do You Think? Revisited
    5. Coming Next
  12. Chapter 6: Building Guidance in Scenario-Based e-Learning
    1. What Do You Think
    2. What Is Guidance?
    3. Option 1: Fade Support from High to Low
    4. Option 2: Move from Simple to Complex
    5. Option 3: Consider Open vs. Closed Response Options
    6. Option 4: Consider Interface/Navigation Design
    7. Option 5: Add Training Wheels
    8. Option 6: Incorporate Coaching and Advisors
    9. Option 7: Embed Worksheets
    10. Option 8: Adjust Feedback
    11. Option 9: Make Learning Collaborative
    12. What Do You Think? Revisited
    13. Coming Next
    14. Additional Resources
  13. Chapter 7: Putting the “L” in Scenario-Based e-Learning
    1. What Do You Think?
    2. Integrating Knowledge and Skill Resources
    3. Tutorials
    4. Reference
    5. Examples
    6. Instructors
    7. What Do You Think? Revisited
    8. Coming Next
    9. Additional Resources
  14. Chapter 8: Designing Feedback and Reflection
    1. The Power of Feedback
    2. Learning from Mistakes
    3. Instructional vs. Intrinsic Feedback
    4. What Do You Think?
    5. Feedback in a Nutshell
    6. Feedback and Reflection in Learning Domains
    7. What Do You Think? Revisited
    8. Coming Next
    9. Additional Resources
  15. Chapter 9: Evaluation of Scenario-Based e-Learning
    1. What Do You Think?
    2. Focusing Your Evaluation
    3. Back to the Basics: Test Reliability and Validity
    4. Test Items for Scenario-Based e-Learning
    5. Did I Pass the Test?
    6. Testing with Online Scenarios
    7. What Do You Think? Revisited
    8. Coming Next
    9. Additional Resources
  16. Chapter 10: Does Scenario-Based e-Learning Work?
    1. Does It Work?
    2. Is It Efficient?
    3. Does It Motivate?
    4. What Features Make a Difference?
    5. What Do You Think?
    6. Limits of Research
    7. Discovery Learning Does Not Work
    8. Guided Discovery Can Have Learning Advantages over “Traditional” Instruction
    9. Learner Scaffolding Is Essential for Success
    10. Guided Discovery Can Be More Motivating Than “Traditional” Instruction
    11. Feedback and Reflection Promote Learning
    12. Visual Representations Should Be Congruent with Your Learning Goals
    13. Can Scenario-Based e-Learning Accelerate Expertise?
    14. Research on Scenario-Based e-Learning—The Bottom Line
    15. What Do You Think? Revisited
    16. Coming Next
    17. Additional Resources
  17. Chapter 11: Eliciting Critical Thinking Skills for Scenario-Based e-Learning
    1. What Is Knowledge Elicitation?
    2. What Do You Think?
    3. Three Approaches to Knowledge Elicitation
    4. Which Elicitation Method Should You Use?
    5. Types of Knowledge and Skill to Elicit
    6. Incorporating Critical Thinking Skills into Your Lessons
    7. Guidelines for Success
    8. What Do You Think? Revisited
    9. Coming Next
    10. Additional Resources
  18. Chapter 12: Implementing Scenario-Based e-Learning
    1. What Do you Think?
    2. Four Steps to Project Success
    3. Step One: Present a Strong Business Case
    4. Step Two: Plan Your Project
    5. Step Three: Design Your Approach
    6. Step Four: Develop Your First Scenario
    7. What Do You Think? Revisited
    8. Coming Next: Your Scenario-Based e-Learning Project
    9. Additional Resources
  19. Appendix A: An Introduction to the Scenario-Based e-Learning Examples
  20. Appendix B: Repeated Figures
  21. Appendix C: Reliability and Validity for Learning Measures for Scenario-Based e-Learning
  22. List of Figures and Tables
  23. Glossary
  24. References
  25. About the Author
  26. Index