Chapter OneGetting Started
Introduction
This is book about game design. It is intended for people who want to make games and are looking for a book that can provide not only conceptual tools for defining and analyzing games, but also practical guidance in the craft of making them. It does so by having the reader focus on tabletop games. As this chapter explains, working with tabletop games is an ideal way to develop game design skills that are as applicable in the digital realm as they are on the tabletop.
The learning objectives for this chapter are:
- 1 Gain an understanding of the book’s goals and scope.
- 2 Learn how playing and creating tabletop games is useful to video game developers.
- 3 Develop the ability to eff ectively read and comprehend ...
Get Tabletop Game Design for Video Game Designers now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.