June 2015
Beginner
338 pages
8h 51m
English
Introduction
Making the first prototype of a game is only a small part of the overall design process. Much more time and eff ort goes into properly playtesting and developing a game than is spent creating its first incarnation. Playtesting can strain your patience and bruise your ego. But it can also be exciting and fulfilling. Playtests are where your game comes alive and (hopefully) evolves to reach its full potential.
The learning objectives for this chapter are:
After coming up with a new ...
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