Welcome to the HTML5 game designers toolkit! This book is an essential guide to the most useful techniques you need to know for making a wide range of 2D action games. It covers classic development practices, tools, algorithms, and architectures, including the following:
How to use Tiled Editor to design game levels (Chapter 2).
Efficient collision detection using tile-based techniques (Chapter 3).
Designing isometric game maps and collision detection in isometric games (Chapter 4).
Pathfinding for maze games, including line-of-sight and A Star (Chapters 5 and 6).
The amazing efficiency ...