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The Advanced Game Developer's Toolkit: Create Amazing Web-based Games with JavaScript and HTML5
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The Advanced Game Developer's Toolkit: Create Amazing Web-based Games with JavaScript and HTML5

by Rex van der Spuy
July 2017
Intermediate to advanced
193 pages
4h 46m
English
Apress
Content preview from The Advanced Game Developer's Toolkit: Create Amazing Web-based Games with JavaScript and HTML5

© Rex van der Spuy 2017

Rex van der Spuy, The Advanced Game Developer's Toolkit, 10.1007/978-1-4842-1097-0_5

5. Pathfinding Basics

Rex van der Spuy

(1)Toronto, Ontario, Canada

You now know how to make a tile-based game world, and you also know how to make a player character that can navigate through that world. But how do you create sprites that can wander around and explore the world on their own? Take a moment to play the example prototype called tileBasedLineOfSight.html that you’ll find in this chapter’s source files (shown in Figure 5-1). The maze is populated by three monsters who wander around randomly until they spot the alien character – then they chase him relentlessly.

Figure 5-1. The monsters navigate the game world autonomously and ...
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ISBN: 9781484210970Purchase bookPublisher Website