Much of this book has been an exploration of how a tile-based approach to game design can help you solve some complex problems in an easy and efficient way. It can help you improve and simplify everything from level design, collision, game logic, and AI to pathfinding. But this book would not be complete without an exploration of two more tile-based design strategies that you’ll be sure to find a lot of use for in your games:
Hidden game data: You can hide special information about your game inside map cells that can be used to create sophisticated Artificial ...