The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

Book description

As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN.

Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge.

Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving?

The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. INTRODUCTION Got Innovation???
  6. START HERE Problems, Pitfalls, & Play
    1. • It’s All Problems
    2. • 12 Puzzling Pitfalls
    3. • The GAME of Innovation
  7. PART A: Gamify Challenges
    1. CHAPTER 1 Guidelines: What framework?
      1. • Challenge
      2. • Constraints/Criteria
    2. CHAPTER 2 ARENA: What conditions?
      1. • Puzzlers
      2. • Period
      3. • Place
    3. CHAPTER 3 Materials: What tools?
      1. • Gatherables
      2. • Gear
      3. • Gameboards
    4. CHAPTER 4 Experience: What process?
      1. • Sorts
      2. • Structure
      3. • Samples
  8. PART B: Color Your Perspective
    1. CHAPTER 5 Improve Your Vision: What perspective?
      1. • Problem Solving Blindfolded
      2. • Great Gaming Goggles
    2. CHAPTER 6 Green/Gather: What can be learned?
      1. • Hunt for Clues
      2. • LEARN Before Solving
      3. • Interpret the Data
    3. CHAPTER 7 Purple/Propose: What can be imagined?
      1. • Brainstorming Rules
      2. • 10 Creative Catalysts
      3. • Prototyping Innovation
    4. CHAPTER 8 Blue/Boost & Red/Rip: What works? What’s wrong?
      1. • The Challenge of Feedback
      2. • 6 Approaches to Critique
    5. CHAPTER 9 Orange/Own: What decision?
      1. • The Hardest Choice of All
      2. • 9 Techniques to Choose From
  9. PART C: Playing to Win
    1. CHAPTER 10 Facilitationing: What does it take to lead?
      1. • The Facilitation Gig
      2. • 18 Facilitation Techniques
    2. CHAPTER 11 Happy Teams: What does it take to collaborate?
      1. • Team Tenets
      2. • Particularly Prickly Personalities
      3. • Champion Collaboration
    3. CHAPTER 12 Getting to WOW: What does it take to win?
      1. • Dreams First
      2. • Powerhouse Proposals
  10. Gratitudes
  11. Index
  12. Meet the Team

Product information

  • Title: The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
  • Author(s): David Cutler
  • Release date: March 2022
  • Publisher(s): McGraw-Hill
  • ISBN: 9781264257492