Skip to Content
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
book

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

by Jeremy Gibson
July 2014
Beginner
944 pages
29h 56m
English
Addison-Wesley Professional

Overview

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes

  • Developing new game design concepts

  • Moving quickly from design concepts to working digital prototypes

  • Improving your designs through rapid iteration

  • Playtesting your games and interpreting the feedback that you receive

  • Tuning games to get the right “game balance” and “game feel”

  • Developing with Unity, today’s best engine for independent game development

  • Learning C# the right way

  • Using Agile and Scrum to efficiently organize your game design and development process

  • Debugging your game code

  • Getting into the highly competitive, fast-changing game industry

  • Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
    and much more.

    Read now

    Unlock full access

    More than 5,000 organizations count on O’Reilly

    AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

    QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
    Julian F.
    Head of Cybersecurity
    QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
    Addison B.
    Field Engineer
    QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
    Amir M.
    Data Platform Tech Lead
    QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
    Mark W.
    Embedded Software Engineer

    You might also like

    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

    Jeremy Gibson Bond

    Publisher Resources

    ISBN: 9780133439571Purchase book