August 2009
Intermediate to advanced
872 pages
24h 44m
English
Chapter 1
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons it is so much fun to work on. There’s a reasonably good chance of being the first person to meet and beat a new programming challenge.
Despite numerous efforts to bring it into line with the rest of the development industry, going back at least 15 years, the style of programming in a game is still very different from that in any other sphere of development. There is a focus on speed, but it isn’t very similar to programming for embedded or control applications. There is a focus on clever algorithms, ...
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