August 2009
Intermediate to advanced
872 pages
24h 44m
English
Chapter 13
There is an interesting trend in basing gameplay on specific AI techniques. The challenge in these games comes from manipulating the mind of characters in the game, rather than performing physical actions.
As yet, there have been relatively few examples based on a limited number of game styles.
This chapter looks at horizons in AI-enabled gameplay. The genres described are represented by only one or two high-selling titles. All indications suggest that more games will be created that use similar techniques or that apply similar AI algorithms directly to gameplay in more mainstream genres.
For each type of gameplay, ...
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