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Artificial Intelligence for Games, 2nd Edition by John Funge, Ian Millington

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image Chapter 2

Game AI

Before going into detail with particular techniques and algorithms, it is worth spending a little time thinking about what we need from our game’s AI. This chapter looks at the high-level issues around game AI: what kinds of approaches work, what they need to take account of, and how they can all be put together.

2.1 The Complexity Fallacy

It is a common mistake to think that the more complex the AI in a game, the better the characters will look to the player. Creating good AI is all about matching the right behaviors to the right algorithms. There is a bewildering array of techniques in this book, and the right one isn’t always ...

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