Chapter 2
Your First 3ds Max Project
Modeling in 3D programs is like sculpting or carpentry; you create objects out of shapes and forms. Even a complex model is just an amalgam of simpler parts or shapes/volumes. The successful modeler can dissect a form down to its components and translate them into surfaces and meshes.
The Autodesk® 3ds Max® modeling tools are incredibly strong for polygonal modeling, so the focus of the modeling in this book is on polygonal modeling. In addition to mechanical models, you will model an organic low-polygon-count model—a soldier fit for a game—and use that model to animate a character with Character Studio.
In this chapter, you will learn modeling concepts and how to use 3ds Max modeling toolsets. You will also ...
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