Chapter 3

Modeling in 3ds Max: Architectural Model Part I

Building models in 3D is as simple as building them out of clay, wood, stone, or metal. Using Autodesk® 3ds Max® to model something may not be as tactile as physically building it, but the same concepts apply: you have to identify how the model is shaped and figure out how to break it down into manageable parts that you can piece together into the final form.

Instead of using traditional tools to hammer or chisel or weld a shape into form, you will use the vertices of the geometry to shape the computer-generated (CG) model. As you have seen, the 3ds Max polygon toolset is quite robust.

In this chapter, you will explore the many 3ds Max architectural modeling tools by building components ...

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