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Autodesk 3ds Max 2013 Essentials by Randi L. Derakhshani, Dariush Derakhshani

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Chapter 11

Textures and UV Workflow: The Soldier

3ds Max® materials simulate the natural physics of how we see things by regulating how objects reflect and/or transmit light. You define a material by setting values for its parameters or by applying textures or maps. These parameters define the way an object will look when rendered. In this chapter and in Chapter 14, “Introduction to Lighting: Interior Lighting,” you will discover that materials and lights work closely together.

Topics in this chapter include:

  • Mapping the soldier
  • UV unwrapping
  • Seaming the rest of the body
  • Applying the color map
  • Applying the bump map
  • Applying the specular map

Mapping the Soldier

In this chapter, you will apply materials and maps to the soldier model from Chapters ...

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