Chapter 4. Creating Your Own Object
Now that you understand basic object-oriented programming concepts, you can turn your attention to the topic of creating your own objects. This chapter will provide a brief summary of what you have learned so far and will then teach you why and how to create custom class modules with associated properties, methods, and events. It will also cover how to extend existing objects, such as forms or controls, by adding custom properties, methods, and events. As with most other chapters, you can download the database containing the code for this chapter from Wrox.com.