October 2019
Beginner to intermediate
746 pages
14h 36m
English
In this chapter, we will continue with the Timber!! game. We will spend around half of this chapter learning how to manipulate text and display it on the screen, and the other half looking at timing and how a visual time-bar can inform the player about the remaining time and create a sense of urgency in the game.
We will cover the following topics:
As we work on this game over the next three chapters, the code will obviously get longer and longer. So, now seems like a good time to think ahead and add a little bit more ...
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