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Beginning C++ Game Programming - Second Edition
book

Beginning C++ Game Programming - Second Edition

by John Horton
October 2019
Beginner to intermediate
746 pages
14h 36m
English
Packt Publishing
Content preview from Beginning C++ Game Programming - Second Edition

Chapter 3: C++ Strings and SFML Time – Player Input and HUD

In this chapter, we will continue with the Timber!! game. We will spend around half of this chapter learning how to manipulate text and display it on the screen, and the other half looking at timing and how a visual time-bar can inform the player about the remaining time and create a sense of urgency in the game.

We will cover the following topics:

  • Pausing and restarting the game
  • C++ Strings
  • SFML text and SFML font classes
  • Adding a HUD to Timber!!!
  • Adding a time-bar to Timber!!!

Pausing and restarting the game

As we work on this game over the next three chapters, the code will obviously get longer and longer. So, now seems like a good time to think ahead and add a little bit more ...

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Publisher Resources

ISBN: 9781838648572