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Beginning C++ Game Programming - Second Edition
book

Beginning C++ Game Programming - Second Edition

by John Horton
October 2019
Beginner to intermediate
746 pages
14h 36m
English
Packt Publishing
Content preview from Beginning C++ Game Programming - Second Edition

Chapter 4: Loops, Arrays, Switches, Enumerations, and Functions – Implementing Game Mechanics

This chapter probably has more C++ information in it than any other chapter in this book. It is packed with fundamental concepts that will move our understanding on enormously. It will also begin to shed light on some of the murky areas we have been skipping over a little bit, such as functions and the game loop.

Once we have explored a whole list of C++ language necessities, we will then use everything we know to make the main game mechanic—the tree branches—move. By the end of this chapter, we will be ready for the final phase and the completion of Timber!!!.

In this chapter, we will cover the following topics:

  • Loops
  • Arrays
  • Making decisions with ...
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Publisher Resources

ISBN: 9781838648572