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Beginning C++ Game Programming - Second Edition
book

Beginning C++ Game Programming - Second Edition

by John Horton
October 2019
Beginner to intermediate content levelBeginner to intermediate
746 pages
14h 36m
English
Packt Publishing
Content preview from Beginning C++ Game Programming - Second Edition

Chapter 23: Before You Go...

When you first opened this big doorstop of a book, the back page probably seemed like a long way off. But it wasn't too tough, I hope.

The point is you are here now and, hopefully, you have a good insight into how to build games using C++.

The point of this chapter is to congratulate you on a fine achievement but also to point out that this page probably shouldn't be the end of your journey. If, like me, you get a bit of a buzz whenever you make a new game feature come to life, then you probably want to learn more.

It might surprise you to hear that, even after all these hundreds of pages, we have only dipped our toes into C++. Even the topics we did cover could be covered in more depth and there are numerous – ...

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Beginning C++ Game Programming - Third Edition

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Publisher Resources

ISBN: 9781838648572Supplemental Content