October 2019
Beginner to intermediate
746 pages
14h 36m
English
In this chapter, we will be adding all the sound effects and the HUD. We have done this in two of the previous projects, but we will do things a bit differently this time. We will explore the concept of sound spatialization and how SFML makes this otherwise complicated concept nice and easy. In addition, we will build a HUD class to encapsulate our code that draws information to the screen.
We will complete these tasks in the following order.
Spatialization is the act of making something relative to ...
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