October 2019
Beginner to intermediate
746 pages
14h 36m
English
In this chapter, we will look at what a particle system is and then go ahead and code one into our game. We will scratch the surface of the topic of OpenGL shaders and see how writing code in another language (GLSL), that can be run directly on the graphics card, can lead to smooth graphical effects that might otherwise be impossible. As usual, we will also use our new skills and knowledge to enhance the current project.
In this chapter, we will cover the following topics:
Before we start coding, it will be helpful to see exactly what it is that we are trying to achieve.
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