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Beginning Java Game Development with LibGDX
book

Beginning Java Game Development with LibGDX

by Lee Stemkoski
December 2015
Beginner
296 pages
7h 45m
English
Apress
Content preview from Beginning Java Game Development with LibGDX

CHAPTER 1

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Getting Started with Java and LibGDX

This chapter explains how to set up a Java development environment and configure it to run with the LibGDX game development framework. You’ll see a simple example of a “Hello, World!” program, and explore it in enough detail to understand the different parts. Finally, you’ll learn some of the advantages to be gained by working with the LibGDX library.

Choosing a Development Environment

Before diving into Java programming, you need to set up an integrated development environment (IDE): the software you will use for writing, debugging, and compiling code. There are many editors for writing your Java ...

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Publisher Resources

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