December 2015
Beginner
296 pages
7h 45m
English
CHAPTER 1
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Getting Started with Java and LibGDX
This chapter explains how to set up a Java development environment and configure it to run with the LibGDX game development framework. You’ll see a simple example of a “Hello, World!” program, and explore it in enough detail to understand the different parts. Finally, you’ll learn some of the advantages to be gained by working with the LibGDX library.
Choosing a Development Environment
Before diving into Java programming, you need to set up an integrated development environment (IDE): the software you will use for writing, debugging, and compiling code. There are many editors for writing your Java ...
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